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WEAPONS

LegendEdit

  • DMG / HIT or SHOT: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most Small Guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling Laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
  • DPS: This stands for damage per second, although it shows damage done in half of second. Note: the G.E.C.K.'s DPS calculations are misleading, Vault administration is in the process of replacing them with hand calculations verified by in-game stopwatch trials.
  • MDPS: This is the modified damage per second number that takes critical hits into account. It assumes a non-V.A.T.S. attack, a Luck of 5, no perks (Finesse, Survival Expert, etc.), 100 skill and 100 weapon condition.
  • ROF: This stands for rate of fire in shots per second.
  • SPRD: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
  • CRIT % MULT: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your Minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 = 10% chance to critically hit. For automatic weapons (assault rifles, SMGs, Miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done.
  • CRIT DMG: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
  • AP: The amount of Action Points used per shot in V.A.T.S.
  • AOE: This stands for area of effect it's an unknown unit of measurement displayed in the G.E.C.K.
  • HP: This is the Health stat from the G.E.C.K. It determines how fast a weapon breaks down. The more HP, the slower the rate of decay.
  • MAG: The magazine capacity of the firearm. Basically, how much ammo it can hold.
  • V:W: Value to Weight ratio.

Unique - A designation for any of the "named" versions of common weapons, the unique moniker is used within these charts to define which common weapons can be used as spare parts for repairs - unique weapons are listed in green.



UnarmedEdit

Melee WeaponsEdit

NAME [1] Base

DMG / HIT [2]

DPS [3] CRIT % MULT [4] CRIT DMG [5] MDPS [6] WG [7] V:W [8] AP [9] DMG / AP [10] HP [11] Limit [12] Notes [13]
Repellent Stick 1 2 x0 N/A 2.3 3 40 40 0.03 100 1 Kills Mole Rats after 5s, or 2 hits
Pool Cue 3 4 x0 N/A 4.3 1 15 27 0.11 50
The Break 6 9 x1
6
9 1 50 27 0.22 200 1 Unique Pool Cue
Rolling Pin 3 5 x0 N/A 5.2 1 10 24 0.13 100
Police Baton 4 9 x1
4
9.7 2 35 25 0.16 250
Knife 4 11 x1
4
12.6 1 20 20 0.20 100
Ant's Sting 4 11 x1
4
12.6 1 30 20 0.20 250 1 +4 Poison Dmg/10s; Unique Knife
Switchblade 5 14 x2
9
17.7 1 35 18 0.28 100
Butch's Toothpick 10 29 x2.5
13
34.9 5 10 18 0.56 150 1 Unique Switchblade
Tire Iron 6 13 x1
6
14.5 3 13 27 0.22 200
Highwayman's Friend 10 23 x1
10
24.2 5 15 27 0.37 500 1 Unique Tire Iron
Combat Knife 7 20 x3
13
26.9 1 50 17 0.41 450
Occam's Razor 10 29 x3
13
35.9 1 65 17 0.59 600 1 Unique Combat Knife
Stabhappy 10 29 x4
15
39 1 65 17 0.59 600 Bonus limb damage; Unique Combat Knife
Nail Board 8 12 x0 N/A 11.4 4 8 27 0.30 60
Board of Education 12 18 x1
12
18 4 15 27 0.44 150 1 Unique Nail Board
Baseball Bat 9 12 x1
9
13.5 3 18 25 0.36 400
Lead Pipe 9 20 x1
18
22.8 3 25 24 0.38 300
Chinese Officer's Sword 10 23 x2
15
26.5 3 25 28 0.36 500
Vampire's Edge 15 34 x3
20
41.5 1 100 28 0.54 750 1 Unique Chinese Officer's Sword
Simulated Rolling Pin 20 46 x0 N/A 46.2 2 5 24 0.83 100 Unobtainable outside of sim Tranquility Lane only
Sledgehammer 20 30 x1
10
29.3 12 11 38 0.53 500
The Tenderizer 30 45 x1
15
43.9 12 19 38 0.79 750 1 Removes 5 DR per strike (function not implemented; see article); Unique Sledgehammer
Super Sledge 25 37 x1
25
37.5 20 9 38 0.66 750
Fawkes' Super Sledge 32 59 x1
32
48 18 17 38 0.84 1000 1 Unique Super Sledge
Ripper 30 30 x0 N/A 30 6 17 65 0.46 600
Jack 30 30 x1
15
30.8 6 33 65 0.46 800 1 +50% Limb damage; Unique Ripper
Shishkebab 35 / (53) 80 / (120) x2
24 / (+36)
86.3 / (129.5) 3 67 28 1.25 / (1.89) 750 +2/(3) Fire Dmg/5s; Schematic locations
Trench Knife 7 20 x3
13
26.9 1 50 17 0.41 450 Operation: Anchorage add-on; Unique Combat Knife
Jingwei's Shocksword 35 80 x2
25
86.5 3 167 28 1.25 850 2 Operation: Anchorage add-on; Unique Chinese Officer's Sword; +2 Shock Dmg/5sec
Steel Saw 16 16 x0 N/A 16 20 10 65 0.25 500 ∞? The Pitt add-on
Auto Axe 35 35 x0 N/A 35 20 10 65 0.54 800 ∞? The Pitt add-on
Man Opener 35 35 x0 N/A 35 20 10 65 0.90 800 1 The Pitt add-on; Unique Auto Axe; Ignores Damage Resist (DR)
The Mauler 45 45 x0 N/A 45 20 10 50 0.90 800 1 The Pitt add-on; Unique Auto Axe
Toy Knife 1 2 x1
10
4.5 1 20 10 0.1 10 1 Point Lookout add-on; Unique Knife
Ritual Knife 6 17 x3
18
26.1 1 20 12 0.5 400 1 Point Lookout add-on; Unique Knife
Shovel 12 17 x3
20
21.4 3 18 20 0.85 300 ∞? Point Lookout add-on
Fertilizer Shovel 15 21 x3
30
27.9 3 18 20 0.75 400 1 Point Lookout add-on; +4 Poison Dmg/10s; Unique Shovel
Axe 20 30 x2
30
32.9 6 10 30 0.67 500 Point Lookout add-on
The Dismemberer 25 37 x2
40
41.4 6 9 30 0.83 600 1 Point Lookout add-on; +250% Limb Damage; Unique Axe
Shock Baton 20 46 x1
4
46.6 2 35 19 1.05 250 Mothership Zeta add-on; +2 Shock Dmg/5sec
Electro-Suppressor 25 57 x1
4
58.2 2 35 15 1.67 250 1 Mothership Zeta add-on; Unique Shock Baton; no shock Damage; Knock-down on critical
Samurai's Sword 24 55 x2
40
64.6 3 25 19 1.26 1000 1 Mothership Zeta add-on


Small GunsEdit

NAME [14] DMG /SHOT [15] DPS [16] SPRD [17] CRIT %MULT [18] CRITDMG [19] MDPS [20] AMMO [21] MAG [22] WG [23] VALUE [24] V:W [25] AP [26] DMG/ AP [27] HP [28] TYPE [29] Limit [30] Notes [31]
Chinese Pistol 4 24 1 x1
4
25.2 10mm Round 10 2 190 95 17 0.24 150 Pistol
.32 Pistol 6 30 0.5 x1
6
31.5 .32 Caliber Round 5 2 110 55 20 0.30 100 Pistol
Silenced 10mm Pistol 8 48 0.5 x2
5
51 10mm Round 12 3 250 83 21 0.38 80 Pistol Silent
10mm Pistol 9 54 0.5 x1
9
56.7 10mm Round 12 3 225 75 17 0.53 150 Pistol
Colonel Autumn's 10mm Pistol 13 78 0.5 x1
13
81.9 10mm Round 12 3 325 108 17 0.77 225 Pistol 2 Unique 10mm Pistol
BB Gun 4 3 0.5 x1
4
3.2 BB's 100 2 36 18 28 0.14 50 Rifle
Dart Gun 6 + 8 (for 8s) 6 + 8 0 x2.5
12
7.5 Dart 1 3 500 167 25 0.24 150 Pistol +8 Poison Dmg/8s; Cripples legs (except machines); Silent
10mm SMG 7 70 1.5 x0.1
7
70.4 10mm Round 30 5 330 66 20 1.40 250 Sub-machine Gun
Sydney's 10mm "Ultra" SMG 9 90 1.5 x0.1
9
90.5 10mm Round 50 5 430 86 20 1.80 250 Sub-machine Gun 2+ Unique 10mm SMG
Scoped .44 Magnum 35 78.75 0.3 x2
35
86.6 .44 Round, Magnum 6 4 300 75 32 1.09 240 Pistol
Blackhawk 55 123.75 0.3 x2
45
133.9 .44 Round, Magnum 6 4 500 125 32 1.72 360 Pistol 1 Unique Scoped .44 Magnum
Callahan's Magnum 65 146.25 0.3 x2
50
157.5 .44 Round, Magnum 6 4 750 188 25 2.6 400 Pistol 1 Broken Steel add-on; Unique Scoped .44 Magnum
Assault Rifle 8 64 1.5 x0.125
8
64.4 5.56mm Round 24 7 300 43 23 1.04 300 Rifle
Chinese Assault Rifle 11 88 1.5 x0.125
10
88.5 5.56mm Round 24 7 500 71 23 1.44 400 Rifle
Xuanlong Assault Rifle 12 96 1.5 x0.125
12
96.6 5.56mm Round 36 7 400 57 23 1.57 400 Rifle 1 Unique Chinese Assault Rifle
Hunting Rifle 25 18.75 0.3 x1
25
19.7 .32 Caliber Round 5 6 150 25 25 1.00 500 Rifle
Ol' Painless 30 33.75 0 x1
30
35.4 .32 Caliber Round 5 6 250 42 23 1.30 500 Rifle 1 Unique .32 Hunting Rifle
Infiltrator 7 56 1.5 x0.125
10
56.5 5.56mm Round 24 7 400 57 23 0.91 300 Rifle 5 The Pitt add-on; Silent
Perforator 10 60 0.5 x0.33
14
61.4 5.56mm Round 24 7 600 86 27 0.74 300 Rifle 1 The Pitt add-on; Unique Infiltrator; Silent
Lincoln's Repeater 50 37.5 0 x2
50
41.3 .44 Round, Magnum 15 5 500 100 25 2.00 600 Rifle 1 Unique
Lever-Action Rifle 40 30 0.25 x5
40
37.5 10mm Round 10 8 200 25 30 1.33 300 Rifle Point Lookout add-on
Backwater Rifle 45 33.75 0.25 x5
45
42.2 10mm Round 10 7 250 36 30 1.5 700 Rifle 1 Point Lookout add-on; Unique Lever-Action Rifle
Paulson's Revolver 45 101.25 3 x2
35
109.1 .44 Round, Magnum 6 4 300 75 32 1.4 240 Pistol 1 Mothership Zeta add-on; Unique Scoped .44 Magnum; no scope; fires 9 projectiles per shot
Railway Rifle 30 60 0.75 x3
30
69 Railway Spikes 8 9 200 22 24 1.25 200 Rifle Schematic locations
Sniper Rifle 40 42.85 0 x5
40
53.6 .308 Caliber Round 5 10 300 30 38 1.05 100 Rifle
Victory Rifle 40 42.85 0 x3
40
49.3 .308 Caliber Round 5 10 450 45 38 0.89 300 Rifle 1 Unique Sniper Rifle; Knock-down on critical
Reservist's Rifle 40 64.28 0 x5
40
80.4 .308 Caliber Round 3 10 500 50 32 1.25 150 Rifle Unique Sniper Rifle
Sawed-Off Shotgun 50 100 7 x0 0 100 Shotgun Shell 2 6 190 32 37 1.35 250 Shotgun
The Kneecapper 75 140.62 4 x0 0 140.62 Shotgun Shell 2 5 350 70 37 2.03 250 Shotgun 2 Unique Sawed-Off Shotgun
Combat Shotgun 55 82.5 3 x1
27
84.5 Shotgun Shell 12 7 200 29 27 2.04 240 Shotgun
The Terrible Shotgun 80 120 6 x1
40
123 Shotgun Shell 12 10 250 25 27 2.96 350 Shotgun 1 Unique Combat Shotgun
Double-Barrel Shotgun 85 85 5 x1
30
86.5 Shotgun Shell 2 6 175 29 35 2.43 300 Shotgun Point Lookout add-on
Wild Bill's Sidearm 10 50 0.5 x1
15
53.8 .32 Caliber Round 5 2 250 125 20 0.50 250 Pistol 1 The Pitt add-on; Unique .32 Pistol
Zhu-Rong v418 Chinese Pistol 4 + 2 (for 5s) 18 + 2 1 x2
4
19.8 10mm Round 10 2 290 145 17 0.24 200 Pistol 1 +2 Fire Dmg/5s; Unique Chinese Pistol
  • Pistols are affected by Gunslinger.
  • Rifles are affected by Commando.
  • Automatic Pistols (SMGs) fire in 4-round bursts in VATS.
  • All Assault Rifles fire in 3-round bursts in VATS, except the Perforator which fires in 2-round bursts.

Energy WeaponsEdit

NAME [32] DMG /SHOT [33] DPS [34] SPRD [35] CRIT %MULT [36] CRITDMG [37] MDPS [38] AMMO [39] MAG [40] WG [41] V:W [42] AP [43] DMG/ AP [44] HP [45] TYPE [46] Limit [47] Notes [48]
Laser Pistol 12 11 0 x1.5
12
77.4 Energy Cell 30 3 107 17 0.71 350 Pistol
Smuggler's End 18 17 0 x1.5
18
116.1 Energy Cell 30 2 225 17 1.06 500 Pistol 1 Unique Laser Pistol
Protectron's Gaze 24 71 2.5 x1
24
75.6 Energy Cell 20 3 107 17 1.41 500 Pistol-Shotgun 1 Fires 5 beams at once but only uses 1 ammo unit; Unique Laser Pistol
Colonel Autumn's Laser Pistol 10 60 0 x0.083
22
121.1 Energy Cell 30 2 210 17 1.18 500 Pistol-Automatic 1? Automatic; Unique Laser Pistol
Plasma Pistol 25 23 0.5 x2
25
82.5 Energy Cell 16 3 120 17 1.47 400 Pistol
Alien Blaster 100 125 0 x100
100
600 Alien Power Cell 10 2 250 20 5.00 500 Pistol 3?
Firelance 80 / (120) 100 / (150) 0 x100
80 / (+120)
480 / (720) Alien Power Cell 10 2 375 20 4.00 / (6.00) 200 Pistol 1 +2 Fire Dmg/5s; Unique Alien Blaster
Laser Rifle 23 21 0 x1.5
22
50.6 MF Cell 24 8 125 17 1.35 1000 Rifle
Wazer Wifle 28 26 0 x1.5
28
61.6 MF Cell 30 8 113 17 1.65 1800 Rifle 2 Unique Laser Rifle
Plasma Rifle 45 42 0.2 x2
44
197.6 MF Cell 12 8 225 25 1.80 900 Rifle
A3-21's Plasma Rifle 50 47 0.2 x2.5
50
225 MF Cell 12 8 275 25 2.00 1200 Rifle 1 Unique Plasma Rifle
Mesmetron 1 1 0 x1 0 1.0 Mesmetron Power Cell 5 2 250 65 0.015 100 Other 1
Gauss Rifle 100 29 0 x5
50
112.5 MF Cell 1 12 42 38 2.63 1500 Rifle 2 or ∞? Operation: Anchorage add-on; Only repairable by NPC; Knock-down on critical
Metal Blaster 55 52 2.5 x1.5
27
116.6 MF Cell 24 8 125 17 3.24 1000 Rifle-Shotgun 1 The Pitt add-on; Unique Laser Rifle; Fires 9 beams per shot
Tri-Beam Laser Rifle 75 71 2 x1.5
15
207.6 MF Cell 24 9 111 23 3.26 1000 Rifle-Shotgun Broken Steel add-on; Fires 3 beams per shot, uses 3 MF cells
Tesla Cannon 40 +80 AoE 30 0 x2
30
123 Electron Charge Pack 1 8 225 37 3.24 900 Energy Cannon 11? Broken Steel add-on; +20 Electric Dmg/2sec
Microwave Emitter 60 57 0.2 x2
100
72.4 MF Cell 5 8 63 30 2.00 900 Pistol 1 Point Lookout add-on; Unique Mesmetron; Doesn't enslave; Ignores DR
Alien Atomizer 35 43 0 x1
40
111 Alien Power Module 20 2 250 20 1.75 1000 Pistol Mothership Zeta add-on
Atomic Pulverizer 37 46 0 x2
40
123 Alien Power Module 20 2 250 12 3.08 1000 Pistol 1 Mothership Zeta add-on; Unique Alien Atomizer
Captain's Sidearm 35 43 3 x1
40
111 Alien Power Module 30 2 250 20 1.75 1000 Pistol-Shotgun 1 Mothership Zeta add-on; Unique Alien Blaster; uses different ammo, fires 6 projectiles per shot, consumes 3 power modules per shot
MPLX Novasurge 80 76 0.5 x3
75
273.8 Energy Cell 16 6 142 21 3.8 600 Pistol 1 Mothership Zeta add-on; Unique Plasma Pistol; uses two cells per shot
Alien Disintegrator 65 41 1 x2
50
140 Alien Power Module 100 7 43 30 2.17 1000 Rifle Mothership Zeta add-on
Destabilizer 30 67 1.5 x0.44
20
137 Alien Power Module 100 7 171 25 1.2 1500 Rifle-Automatic 1 Mothership Zeta add-on; Unique Disintegrator


Big GunsEdit

Direct-FireEdit

NAME [49] DMG /SHOT [50] DPS [51] SPRD [52] CRIT %MULT [53] CRIT DMG [54] MDPS [55] AMMO [56] MAG [57] WG [58] V:W [59] AP [60] DMG/ AP [61] HP [62] Limit [63] Notes [64]
Rock-It Launcher 50 167 1 x1
25
170.8 Junk N/A 8 25 32 1.56 300 Schematic locations
Minigun 5 50 2 x0 N/A 100 5mm 240 18 56 30 1.33 1000
Eugene 7 70 2 x N/A 140 5mm 240 18 83 30 1.87 1500 2? Unique Minigun
Gatling Laser 8 80 0.5 x0.05
6
160.3 EC Pack 240 18 111 30 2.13 1500
Vengeance 11 110 0.5 x0.05
12
220.6 EC Pack 240 18 133 30 2.93 2000 1 Unique Gatling Laser
Flamer 16 / (24) 64 / (96) 0.5 x0.5
1 / (+2)
128.2 / (192.3) Fuel 60 15 33 50 0.96 / (1.44) 200 +2/(3) Fire Dmg/5s
Burnmaster 24¹ 96¹ 0.5 x0.5
1
192.2 Fuel 60 15 33 50 1.44 200 1 +2¹ Fire Dmg/5s; Unique Flamer
Rapid-Torch Flamer 16 / (24) 64 / (96) 0.5 x0.5
1 / (+2)
128.2 / (192.3) Fuel 60 15 33 50 0.96 / (1.44) 200 1 Broken Steel add-on; +2/(3) Fire Dmg/5s; Unique Flamer
Slo-Burn Flamer 18 / (27) 72 / (108) 0.5 x0.5
1 / (+2)
144.2 / (216.3) Fuel 60 15 33 50 1.08 / (1.62) 200 1 Broken Steel add-on; +8/(12) Fire Dmg/5s; uses 3 times more ammo; Unique Flamer
Precision Gatling Laser 8 80 0.5 x0.2
6
161.2 EC Pack 240 18 167 30 2.13 1500 1 Broken Steel add-on; Unique Gatling Laser
Heavy Incinerator 15 / (22.5) +20 AoE 70 / (105) 0.5 x1
5 / (7.5)
141 Fuel 24 15 120 50 2.8 / (3.4) 200 Broken Steel add-on; +8/(12) Fire Dmg/5s
Drone Cannon 40 +100 AoE 85 0.5 x1
50
142.5 Alien Power Module 1 18 111 30 4.67 1000 Mothership Zeta add-on
Drone Cannon Ex-B 40 +100 AoE 85 0.5 x1
50
142.5 Alien Power Module 1 18 111 30 4.67 1000 1 Mothership Zeta add-on; Unique Drone Cannon; doesn't bounce off walls


  • Damage calculated under Pyromaniac (1 Rank)
  • ¹ Damage is unaffected by Pyromaniac
  • Miniguns and Gatling Lasers fire in 8-round bursts in VATS
  • Flamers fire in 3-round bursts in VATS
  • Heavy Incinerator fires 4 projectiles in VATS, while only spending single point of ammo

Area-of-EffectEdit

NAME [65] DMG /SHOT [66] AOERADIUS [67] DPS [68] SPRD [69] AMMO [70] MAG [71] WG [72] V:W [73] AP [74] DMG/ AP [75] HP [76] Limit [77] Notes [78]
Missile Launcher 20 +150 AoE 450 36 0.5 Missile 1 20 25 55 3.09 100
Miss Launcher 20 +200 AoE 256 47 0.5 Missile 1 15 27 55 4.00 100 1 Lobs the missile, limited range; Unique Missile Launcher
Fat Man 10 +1600 AoE 800 443 2 Mini Nuke 1 30 33 65 24.77 100 ?
Experimental MIRV 10 +1600 AoE x8 800 2542 13 Mini Nuke 8 30 83 65 24.77 300 1 Fires no more or less than 8 Mini Nukes; Unique Fat Man
  • Area-of-Effect weapons have a Crit % Modifier of 0, which eliminates any chance to critically hit with them.

ExplosivesEdit

NAME [79] DMG /

HIT [80]

DPS w/

Reloads [81]

ROF w/

Reloads [82]

AOE

RADIUS [83]

WG [84] V:W [85] AP [86] DMG /

AP [87]

Limit [88] NOTES [89]
Pulse Grenade 1+10 AOE, 12, 14, 17 6 0.52 450 0.5 80 24 0.46 +200 damage to machines
Pulse Mine 1+10 AOE, 12, 14, 17 5 0.47 450 0.5 80 35 0.31 +200 damage to machines
Frag Grenade 1+100 AOE, 121, 141, 162 55 0.55 450 0.5 50 24 4.21
Frag Mine 1+100 AOE, 121, 141, 162 47 0.47 192 0.5 50 35 2.89
Plasma Grenade 1+150 AOE, 181, 211, 242 83 0.55 450 0.5 100 24 6.29
Plasma Mine 1+150 AOE, 181, 211, 242 71 0.47 192 0.5 100 35 4.31
Nuka Grenade 1+500 AOE† 275 0.55 450 0.5 100 24 20.88 ∞ (but only with broken steel) +2 Fire Dmg/5sec; +100 Rads; Schematic locations
Bottlecap Mine 1+500 AOE, 601, 701, 802 155 0.31 256 0.5 125 35 14.31 Schematic locations
Cryo Grenade 1 N/A ? 250 0.5 100 24 0.04 ∞(only before completing 'this galaxy aint big enough') Mothership Zeta add-on; Stuns and freezes enemies for 3 secs
Cryo Mine 1 N/A ? 210 0.5 50 35 0.03 ∞(only before completeing 'this galaxy aint big enough') Mothership Zeta add-on; Stuns and freezes enemies for 3 secs

Custom-built weaponsEdit

NAME [90] SKILL [91] CODE [92] Components [93]
Bottlecap Mine Explosives 0000433A, 000BAFFB Components
Dart Gun Small Guns 0000432A, 000BAFFA Components
Deathclaw Gauntlet Unarmed 0000432B, 000BAFFC Components
Nuka Grenade Explosives 00004342, 000BAFFD Components
Railway Rifle Small Guns 00004348, 000BAFFE Components
Rock-It Launcher Big Guns 0000434B, 000BAFFF Components
Shishkebab Melee Weapons 0000434E, 000BB000 Components

Add-on weaponsEdit

These weapons appear in the five add-ons Operation: Anchorage (released on January 27, 2009), The Pitt (released on March 25, 2009), Broken Steel (released on May 5, 2009), Point Lookout (released June 23, 2009) and Mothership Zeta (released August 3, 2009).

NAME [94] DMG /SHOT [95] DPS [96] SPRD [97] CRIT %MULT [98] CRITDMG [99] AMMO [100] MAG [101] WG [102] V:W [103] AP [104] DMG/ AP [105] HP [106] Add-on [107] Notes [108]
Trench Knife 7 20 N/A x3
13
N/A N/A 1 50 17 0.41 450 Operation: Anchorage Unique Combat Knife
Jingwei's Shocksword 35 80 N/A x2
25
N/A N/A 3 167 28 1.25 850 Operation: Anchorage Unique Chinese Officer's Sword; +2 Shock Dmg/5sec
Gauss Rifle 100 29 0.0 x5
50
MF Cell 1 12 42 38 2.63 1500 Operation: Anchorage Only repairable by NPCs; Unique Rail gun Sniper Rifle
Steel Knuckles 20 14 N/A x1
9
N/A N/A 1 20 14 0.64 500 The Pitt Unique Brass Knuckles
Steel Saw 16 16 N/A x0 N/A N/A N/A 20 10 65 0.25 500 The Pitt
Auto Axe 35 35 N/A x0 N/A N/A N/A 20 10 65 0.54 800 The Pitt
Man Opener 35 35 N/A x0 N/A N/A N/A 20 10 65 0.90 800 The Pitt Unique Auto Axe; ignores damage resistance (DR)
The Mauler 45 45 N/A x0 N/A N/A N/A 20 10 50 0.90 800 The Pitt Unique Auto Axe; automatically blocks when hit by another melee weapon
Infiltrator 7 28 1.5 x0.125
10
5.56mm Round 24 7 57 23 0.91 300 The Pitt
Perforator 10 30 0.5 x0.33
14
5.56mm Round 24 7 86 27 0.74 300 The Pitt Unique Infiltrator; repairable only by Assault Rifles, and fires slower and only fires 2 shots in V.A.T.S.
Wild Bill's Sidearm 10 33 0.5 x1
15
.32 Caliber Round 5 2 125 20 0.50 250 The Pitt Unique .32 Pistol
Metal Blaster 55 52 2.5 x1.5
27
Microfusion Cell 24 8 125 17 3.24 1000 The Pitt Unique Laser Rifle; and fires 9 beams at a time
Callahan's Magnum 65 118 0.3 x2
50
.44 Round, Magnum 6 4 188 25 2.6 400 Broken Steel Unique Scoped .44 Magnum, obtainable by destroying the Citadel
Tri-Beam Laser Rifle 75 71 2 x1.5
15
Microfusion Cell 24 9 111 23 3.26 1000 Broken Steel Fires 3 beams in one shot, uses 3 MF cells per shot
Tesla Cannon 40 +80 AoE 30 0 x2
30
Electron Charge Pack 1 8 225 37 3.24 900 Broken Steel Destroys flying Vertibirds instantly; +20 Electric Dmg/2sec
Precision Gatling Laser 8 80 0 x0.2
6
Electron Charge Pack 240 18 167 30 2.13 1500 Broken Steel Unique Gatling Laser
Rapid-Torch Flamer 16 / (24) 64 / (96) 0.5 x0.5
1 / (+2)
Flamer Fuel 60 15 33 50 0.96 / (1.44) 200 Broken Steel Unique Flamer; +2/(3) Fire Dmg/5s, and a faster reload
Slo-Burn Flamer 18 / (27) 72 / (108) 0.5 x0.5
1 / (+2)
Flamer Fuel 60 15 33 50 1.08 / (1.62) 200 Broken Steel Unique Flamer; +8/(12) Fire Dmg/5s, and a slower reload; uses 3 times more ammo than normal
Heavy Incinerator 15 / (22.5) +20 AoE 70 / (105) 0.5 x1
5 / (+7.5)
Flamer Fuel 24 15 120 50 2.8 / (3.4) 200 Broken Steel Flame mortar, carried by Enclave Hellfire Troopers, benefits from Pyromaniac. +8/(12) Fire Dmg/5s
Toy Knife 1 2 N/A x1
10
N/A N/A 1 20 10 0.1 10 Point Lookout Unique Knife
Ritual Knife 6 17 N/A x3
18
N/A N/A 1 20 12 0.5 400 Point Lookout Unique Knife
Shovel 12 17 N/A x3
20
N/A N/A 3 18 20 0.6 300 Point Lookout
Fertilizer Shovel 15 21 N/A x3
30
N/A N/A 3 18 20 0.75 400 Point Lookout Unique Shovel; +4 Poison Dmg/10s
Axe 20 30 N/A x2
30
N/A N/A 6 10 30 0.67 500 Point Lookout
The Dismemberer 25 37 N/A x2
40
N/A N/A 6 9 30 0.83 600 Point Lookout Unique Axe; +250% limb damage
Lever-Action Rifle 40 25 0.25 x5
40
10mm 10 8 25 30 1.33 300 Point Lookout
Backwater Rifle 45 29 0.25 x5
45
10mm 10 7 36 30 1.5 700 Point Lookout Unique Lever-Action Rifle
Double-Barrel Shotgun 85 33 5 x1
30
Shotgun Shell 2 6 29 35 2.43 300 Point Lookout
Microwave Emitter 60 57 0.2 x2
100
Microfusion Cell 5 8 63 30 2 900 Point Lookout Unique Mesmetron
Shock Baton 20 46 N/A x1 4 N/A N/A 2 35 19 1.05 250 Mothership Zeta +2 Shock Dmg/5sec
Electro-Suppressor 25 57 N/A x1 4 N/A N/A 2 35 15 1.67 250 Mothership Zeta Unique Shock Baton; no shock Damage; Knock-down on critical
Samurai's Sword 24 55 N/A x2
40
N/A N/A 3 25 19 1.26 1000 Mothership Zeta
Paulson's Revolver 45 81 3 x2
35
.44 Round, Magnum 6 4 75 32 1.4 240 Mothership Zeta Unique Scoped .44 Magnum; no scope; fires 9 projectiles per shot
Alien Atomizer 35 43 0 x1
40
Alien Power Module 20 2 250 20 1.75 1000 Mothership Zeta
Atomic Pulverizer 37 46 0 x2
40
Alien Power Module 20 2 250 12 3.08 1000 Mothership Zeta Unique Alien Atomizer
Captain's Sidearm 35 43 3 x1
40
Alien Power Module 30 2 250 20 1.75 1000 Mothership Zeta Unique Alien Blaster; uses different ammo, fires 6 projectiles per shot, consumes 3 power modules per shot
MPLX Novasurge 80 76 0.5 x3
75
Microfusion Cell 16 6 142 21 3.8 600 Mothership Zeta Unique Plasma Pistol ; uses two cells per shot
Alien Disintegrator 65 41 1 x2
50
Alien Power Module 100 7 43 30 2.17 1000 Mothership Zeta
Destabilizer 30 67 1.5 x0.44
20
Alien Power Module 100 7 171 25 1.2 1500 Mothership Zeta Unique Disintegrator; Automatic
Drone Cannon 40 +100 AoE 85 0.5 x1
50
Alien Power Module 1 18 111 30 4.67 1000 Mothership Zeta
Drone Cannon Ex-B 40 +100 AoE 85 0.5 x1
50
Alien Power Module 1 18 111 30 4.67 1000 Mothership Zeta Unique Drone Cannon; doesn't bounce off walls
Cryo Grenade 1 N/A N/A N/A N/A N/A N/A 0.5 100 24 0.04 5 Mothership Zeta Stuns and freezes enemies for 3 secs
Cryo Mine 1 N/A N/A N/A N/A N/A N/A 0.5 50 35 0.03 5 Mothership Zeta Stuns and freezes enemies for 3 secs


Unused weaponsEdit

Cut content, these weapons are only available through console commands.

NAME [109] DMG /

SHOT [110]

DPS [111] SPRD [112] CRIT %

MOD [113]

CRIT

DMG [114]

AMMO [115] MAG [116] WG [117] V:W [118] AP [119] DMG

/ AP [120]

Add-on [121] Notes [122]
Black Bart's Bane 8 6 0.5 x1
8
BB's 100 2 30 28 0.29
Unique BB Gun
Breaker 12 17 N/A x0 N/A N/A N/A 4 8 35 0.34
Unique Nail Board
Curse Breaker 13 18 N/A x1.5
13
N/A N/A 3 25 25 0.52
Unique Baseball Bat
Excalibat 13 18 N/A x1.5
13
N/A N/A 3 25 25 0.52
Unique Baseball Bat
Law Dog 9 30 0.5 x1
9
.32 5 2 105 20 0.45
Unique .32 Pistol
Love Tap 8 4 N/A x2
8
N/A N/A 1 20 15 0.53
Unique Brass Knuckles
Mirelurk Bait Grenade 0 0 N/A x1
0
N/A N/A 1 5 N/A 0
Appears to be a harmless noise-maker w/ knock-back
O'Grady's Peacemaker 6 13 N/A x1
6
N/A N/A 2 50 45 0.13
Unique Police Baton
Wanda 12 48 1.5 x0.125
12
5.56mm 30 7 71 23 1.57
Unique Assault Rifle
Discharge Hammer 25 35 N/A x1
25
N/A N/A 20 9 38 0.66 Broken Steel Unique Super Sledge
Pa's Fishing Aid 80 ? 1 x1
40
Shotgun Shell 2 6 58 35 2.29 Point Lookout Unique Double-Barrel Shotgun
Katana 15 ? N/A x1 4 N/A N/A 2 35 19 0.79 Mothership Zeta
Spanner 15 ? N/A x1 4 N/A N/A 2 35 19 0.79 Mothership Zeta

Concept Art WeaponsEdit

These weapons were made into concept art but never made into the base Fallout 3:

NAME [123]

Base

DMG / HIT [124]

DPS [125] MDPS [126] ROF [127] CRIT % MULT [128] CRIT DMG [129] WG [130] V:W [131] AP [132] DMG / AP [133] HP [134] Limit [135] Notes [136]
Brass Knuckles 6 9 9.9 1.55 x1
6
1 20 18 0.33 200
Spiked Knuckles 9 14 14.9 1.55 x1
9
1 25 19 0.47 300
Plunkett's Valid Points 12 19 20.8 1.55 x2
12
1 30 15 0.80 200 1 Unique Spiked Knuckles
Deathclaw Gauntlet 20 28 44.8 1.3 x5
30
10 15 26 0.77 600 Ignores Damage Resist (DR)
Power Fist 20 27 22.9 1.33 x1
20
6 17 28 0.71 500
The Shocker 20 25 22.9 1.25 x1
20
6 25 25 0.80 400 1 Unique Power Fist, +25 to machines
Fisto! 25 31 29.3 1.25 x1.5
25
6 17 25 1.00 600 1 Unique Power Fist
Steel Knuckles 9 14 14.9 1.55 x1
9
1 20 14 0.64 500 1 The Pitt add-on; Unique Brass Knuckles

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